Company: Saodat Islamova
Tashkent
Salary: 2000 – 2500 USD
3D Designer (IT) at Blackforge (3-5 years experience) Salary: $2,000 - $2,500 Work Format: On-site Work Schedule: 5/2, 9:00 AM - 6:00 PM Address: Tashkent city, Oybek Description The position is focused on independently creating 3D models of objects and scenes, developing and applying textures, setting up rendering, and preparing assets for game engines, optimizing models for performance, and applying composition principles. Responsibilities: Creating 3D models of objects and environments in Blender and Autodesk Maya Developing and applying textures for 3D models in Substance Painter Creating detailed models using digital sculpting in ZBrush Performing UV unwrapping for efficient texturing Setting up rendering and generating final images Animating 3D models and characters Preparing 3D assets for integration into game engines Optimizing 3D models for performance Editing and retouching textures in Adobe Photoshop Applying principles of composition and color in 3D graphics Requirements: 3+ years of experience in commercial 3D modeling of objects and scenes 3+ years of experience in creating and applying textures for 3D models 3+ years of experience in rendering setup and creating final images 3+ years of experience in digital sculpting for creating detailed models 3+ years of experience in animating 3D models and characters 3+ years of experience in UV unwrapping for texturing 3+ years of experience in preparing 3D assets for game engines 3+ years of experience in optimizing 3D models for performance Proficient in Blender Proficient in Autodesk Maya Proficient in ZBrush Proficient in Substance Painter Proficient in Adobe Photoshop for textures and retouching Portfolio with examples of 3D modeling, texturing, and animation Understanding of composition and color principles in 3D graphics Your Benefits: Official employment according to the Labor Code of the Republic of Uzbekistan Flexible schedule with a start time between 9 AM and 11 AM Required Skills: 3D modeling of objects and scenes Creating and applying textures in 3D models Rendering setup and creation of final images Digital sculpting for creating detailed models Animation of 3D models and characters UV unwrapping for texturing Preparation of 3D assets for game engines Optimization of 3D models for performance Application of composition and color principles in 3D graphics Working with Blender Working with Autodesk Maya Working with ZBrush Working with Substance Painter Working with Adobe Photoshop for textures and retouching